38 lines
811 B
C++
38 lines
811 B
C++
/*
|
|
* AssetLoader.hpp
|
|
*
|
|
* Created on: Apr 13, 2019
|
|
* Author: dennisgunia
|
|
*/
|
|
|
|
|
|
|
|
#ifndef ASSETLOADER_HPP_
|
|
#define ASSETLOADER_HPP_
|
|
|
|
#include <SDL2/SDL.h>
|
|
#include <SDL2/SDL_mixer.h>
|
|
#include <SDL2/SDL_image.h>
|
|
#include <SDL2/SDL_ttf.h>
|
|
#include <iostream>
|
|
#include <string>
|
|
#include <stdio.h>
|
|
#include <sstream>
|
|
|
|
|
|
|
|
namespace AssetLoader {
|
|
typedef std::string rootPath;
|
|
rootPath AL_DefineRootPath(std::string path);
|
|
|
|
TTF_Font *AL_LoadFont(rootPath root,std::string assetName, int fontSize);
|
|
Mix_Music *AL_LoadMusic(rootPath root,std::string assetName);
|
|
SDL_Texture *AL_LoadTexture(rootPath root,std::string assetName , SDL_Renderer * renderer);
|
|
Mix_Chunk *AL_LoadChunk(rootPath root,std::string assetName);
|
|
|
|
std::string AL_AssetURL(rootPath root,std::string assetName);
|
|
}
|
|
|
|
|
|
#endif /* ASSETLOADER_HPP_ */
|