42 lines
730 B
C++
42 lines
730 B
C++
/*
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* AnimatedTexture.h
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*
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* Created on: Apr 12, 2019
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* Author: dennisgunia
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*/
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#ifndef ANIMATEDTEXTURE_H_
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#define ANIMATEDTEXTURE_H_
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_mixer.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include <iostream>
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#include <string>
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#include <stdio.h>
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#include <sstream>
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typedef SDL_Texture* FramePointer;
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class AnimatedTexture {
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private:
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bool animatedSequence;
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int frames;
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int frame;
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FramePointer *tx_frames;
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public:
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AnimatedTexture( );
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void setupAnimatedTexture( std::string file, int frames ,SDL_Renderer *render );
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void doAnimationStep();
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virtual ~AnimatedTexture();
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int getOffset();
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SDL_Texture *getTexture(int offest);
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};
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#endif /* ANIMATEDTEXTURE_H_ */
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