Initial commit
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3
Debug/AnimatedTexture.d
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3
Debug/AnimatedTexture.d
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AnimatedTexture.o: ../AnimatedTexture.cpp ../AnimatedTexture.h
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../AnimatedTexture.h:
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Debug/AnimatedTexture.o
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Debug/AnimatedTexture.o
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Debug/AssetLoader.d
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Debug/AssetLoader.d
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AssetLoader.o: ../AssetLoader.cpp ../AssetLoader.hpp
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../AssetLoader.hpp:
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Debug/AssetLoader.o
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Debug/AssetLoader.o
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15
Debug/SnakeGame.d
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15
Debug/SnakeGame.d
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SnakeGame.o: ../SnakeGame.cpp ../SnakeGame.hpp ../global.h \
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../AssetLoader.hpp ../AnimatedTexture.h ../SnakeTextAnimation.h \
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../SnakeTextAnimationHelper.h
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../SnakeGame.hpp:
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../global.h:
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../AssetLoader.hpp:
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../AnimatedTexture.h:
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../SnakeTextAnimation.h:
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../SnakeTextAnimationHelper.h:
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BIN
Debug/SnakeGame.o
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Debug/SnakeGame.o
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Debug/SnakeMenu.d
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8
Debug/SnakeMenu.d
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SnakeMenu.o: ../SnakeMenu.cpp ../SnakeMenu.h ../global.h \
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../AssetLoader.hpp
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../SnakeMenu.h:
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../global.h:
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../AssetLoader.hpp:
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BIN
Debug/SnakeMenu.o
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Debug/SnakeMenu.o
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3
Debug/SnakeTextAnimation.d
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3
Debug/SnakeTextAnimation.d
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SnakeTextAnimation.o: ../SnakeTextAnimation.cpp ../SnakeTextAnimation.h
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../SnakeTextAnimation.h:
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Debug/SnakeTextAnimation.o
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Debug/SnakeTextAnimation.o
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Debug/SnakeTextAnimationHelper.d
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6
Debug/SnakeTextAnimationHelper.d
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SnakeTextAnimationHelper.o: ../SnakeTextAnimationHelper.cpp \
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../SnakeTextAnimationHelper.h ../SnakeTextAnimation.h
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../SnakeTextAnimationHelper.h:
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../SnakeTextAnimation.h:
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BIN
Debug/SnakeTextAnimationHelper.o
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BIN
Debug/SnakeTextAnimationHelper.o
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5
Debug/global.d
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5
Debug/global.d
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global.o: ../global.cpp ../global.h ../AssetLoader.hpp
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../global.h:
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../AssetLoader.hpp:
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BIN
Debug/global.o
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BIN
Debug/global.o
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17
Debug/main.d
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17
Debug/main.d
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main.o: ../main.cpp ../SnakeGame.hpp ../global.h ../AssetLoader.hpp \
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../AnimatedTexture.h ../SnakeTextAnimation.h \
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../SnakeTextAnimationHelper.h ../SnakeMenu.h
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../SnakeGame.hpp:
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../global.h:
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../AssetLoader.hpp:
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../AnimatedTexture.h:
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../SnakeTextAnimation.h:
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../SnakeTextAnimationHelper.h:
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../SnakeMenu.h:
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Debug/main.o
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Debug/main.o
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63
Debug/makefile
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63
Debug/makefile
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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-include ../makefile.init
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RM := rm -rf
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# All of the sources participating in the build are defined here
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-include sources.mk
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-include subdir.mk
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-include objects.mk
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ifneq ($(MAKECMDGOALS),clean)
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ifneq ($(strip $(CC_DEPS)),)
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-include $(CC_DEPS)
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endif
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ifneq ($(strip $(C++_DEPS)),)
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-include $(C++_DEPS)
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endif
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ifneq ($(strip $(C_UPPER_DEPS)),)
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-include $(C_UPPER_DEPS)
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endif
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ifneq ($(strip $(CXX_DEPS)),)
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-include $(CXX_DEPS)
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endif
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ifneq ($(strip $(INO_DEPS)),)
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-include $(INO_DEPS)
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endif
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ifneq ($(strip $(PDE_DEPS)),)
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-include $(PDE_DEPS)
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endif
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ifneq ($(strip $(CPP_DEPS)),)
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-include $(CPP_DEPS)
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endif
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ifneq ($(strip $(C_DEPS)),)
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-include $(C_DEPS)
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endif
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endif
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-include ../makefile.defs
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# Add inputs and outputs from these tool invocations to the build variables
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# All Target
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all: sdl2
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# Tool invocations
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sdl2: $(OBJS) $(USER_OBJS)
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@echo 'Building target: $@'
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@echo 'Invoking: GCC C++ Linker'
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g++ -L/usr/include/SDL2 -o "sdl2" $(OBJS) $(USER_OBJS) $(LIBS) `sdl2-config --libs` -lSDL2_image -lSDL2_ttf -lSDL2_mixer -lSDL2_gfx -lm
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@echo 'Finished building target: $@'
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@echo ' '
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# Other Targets
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clean:
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-$(RM) $(CC_DEPS)$(C++_DEPS)$(EXECUTABLES)$(C_UPPER_DEPS)$(CXX_DEPS)$(OBJS)$(INO_DEPS)$(PDE_DEPS)$(CPP_DEPS)$(C_DEPS) sdl2
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-@echo ' '
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.PHONY: all clean dependents
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-include ../makefile.targets
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8
Debug/objects.mk
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8
Debug/objects.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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USER_OBJS :=
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LIBS := -lSDL2
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BIN
Debug/sdl2
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BIN
Debug/sdl2
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31
Debug/sources.mk
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31
Debug/sources.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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C_UPPER_SRCS :=
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CXX_SRCS :=
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C++_SRCS :=
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OBJ_SRCS :=
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INO_SRCS :=
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PDE_SRCS :=
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CC_SRCS :=
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ASM_SRCS :=
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CPP_SRCS :=
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C_SRCS :=
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O_SRCS :=
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S_UPPER_SRCS :=
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CC_DEPS :=
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C++_DEPS :=
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EXECUTABLES :=
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C_UPPER_DEPS :=
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CXX_DEPS :=
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OBJS :=
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INO_DEPS :=
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PDE_DEPS :=
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CPP_DEPS :=
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C_DEPS :=
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# Every subdirectory with source files must be described here
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SUBDIRS := \
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. \
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45
Debug/subdir.mk
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45
Debug/subdir.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../AnimatedTexture.cpp \
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../AssetLoader.cpp \
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../SnakeGame.cpp \
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../SnakeMenu.cpp \
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../SnakeTextAnimation.cpp \
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../SnakeTextAnimationHelper.cpp \
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../global.cpp \
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../main.cpp
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OBJS += \
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./AnimatedTexture.o \
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./AssetLoader.o \
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./SnakeGame.o \
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./SnakeMenu.o \
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./SnakeTextAnimation.o \
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./SnakeTextAnimationHelper.o \
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./global.o \
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./main.o
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CPP_DEPS += \
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./AnimatedTexture.d \
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./AssetLoader.d \
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./SnakeGame.d \
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./SnakeMenu.d \
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./SnakeTextAnimation.d \
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./SnakeTextAnimationHelper.d \
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./global.d \
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./main.d
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# Each subdirectory must supply rules for building sources it contributes
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%.o: ../%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: GCC C++ Compiler'
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g++ -I/usr/include/SDL2 -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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